# Documentation [WIP]
🏗 WIP
For now, please reference the notes in the sidebar of the spreadsheet and ask questions in #zone-modding in discord.
# The basics
- Make sure to customize
modName
,modDescription
,modAuthor
, andmodLink
so you can get credit for your work!
# Important
WARNING
IF YOU DON'T DO THESE THINGS, EVERYTHING WILL BREAK
- Don't change the column names or remove any columns
- Make sure each location has a unique key — that's the "key" column for locations is a unique piece of text that identifies it (e.g. "theForest" or "theMuseum"). If you add new locations, make sure they also have unique keys
- You must have locations with the keys
zoneObservationFacility
andboundary
, and typespecial
. You can freely change the name or variants (e.g. renaming "The Boundary" to "The Wall")
TIP
If you want to add a row or column just to use for notes or formatting your spreadsheet, you can add #
at the start of the row or column label and it won't be imported
# Length of content
"Each of the content types needs to fit on the cards in the game. Here are the recommended character counts to avoid things overflowing:
Content type | Characters |
---|---|
Location Variants | ~150 chars |
Scene Prompts | ~70 chars |
Scene Questions | ~140 chars |
Not So Easy Prompt | ~140 chars |
# Color theming
- To access the color theming console, open the
SETTINGS
and clickView Console
- You can also click the
CONSOLE
button in the game lobby
# TIPS
-a
will mean that every row in each cell is exported as a different item in an array. This is important for the character sheets, for example