# Documentation [WIP]

🏗 WIP

For now, please reference the notes in the sidebar of the spreadsheet and ask questions in #zone-modding in discord.

# The basics

  • Make sure to customize modName, modDescription, modAuthor, and modLink so you can get credit for your work!

# Important

WARNING

IF YOU DON'T DO THESE THINGS, EVERYTHING WILL BREAK

  1. Don't change the column names or remove any columns
  2. Make sure each location has a unique key — that's the "key" column for locations is a unique piece of text that identifies it (e.g. "theForest" or "theMuseum"). If you add new locations, make sure they also have unique keys
  3. You must have locations with the keys zoneObservationFacility and boundary, and type special. You can freely change the name or variants (e.g. renaming "The Boundary" to "The Wall")

TIP

If you want to add a row or column just to use for notes or formatting your spreadsheet, you can add # at the start of the row or column label and it won't be imported

# Length of content

"Each of the content types needs to fit on the cards in the game. Here are the recommended character counts to avoid things overflowing:

Content type Characters
Location Variants ~150 chars
Scene Prompts ~70 chars
Scene Questions ~140 chars
Not So Easy Prompt ~140 chars

# Color theming

  • To access the color theming console, open the SETTINGS and click View Console
  • You can also click the CONSOLE button in the game lobby

# TIPS

  • -a will mean that every row in each cell is exported as a different item in an array. This is important for the character sheets, for example

# More coming...